From 0d6f58c54a7af6c8b4e6cd98663eb36ec4e3accc Mon Sep 17 00:00:00 2001 From: Owen Jacobson Date: Tue, 28 Jan 2020 20:49:17 -0500 Subject: Editorial pass & migration to mkdocs. There's a lot in grimoire.ca that I either no longer stand behind or feel pretty weird about having out there. --- docs/nomic/index.md | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 docs/nomic/index.md (limited to 'docs/nomic/index.md') diff --git a/docs/nomic/index.md b/docs/nomic/index.md new file mode 100644 index 0000000..8e28e6e --- /dev/null +++ b/docs/nomic/index.md @@ -0,0 +1,10 @@ +# Nomic + +[Nomic](https://legacy.earlham.edu/~peters/nomic.htm) is a game invented in 1982 by Peter Suber, as an appendix to his PhD thesis _The Paradox of Self-Amendment_. In Nomic, the primary move available to the players is to change the rules of the game in a structured way. Nomic itself was intended as a minimalist study of procedural law, but it has been played very successfully by many groups over the years. + +I first played Nomic through [Agora](http://www.dfw.net/~ccarroll/agora/), a long-running Nomic of a heavily procedural bent (as opposed to variants like BlogNomic, that have developed in much more whimsical directions). I've found the game, and the communities that have sprung up around the game, deeply fascinating as a way to examine how groups reach consensus and exercise decisions. + +I briefly experimented with the notion of running a procedural Nomic - a mini-Agora - via Github, and produced two documents: + +* [Notes Towards Initial Rules for a Github Nomic](notes.md) +* [Github Nomic Rules](rules.md) -- cgit v1.2.3