| Commit message (Collapse) | Author | Age |
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This (a) reduces the amount of passing secrets around that's needed, and (b) allows tests to log out in a more straightforwards manner.
Ish. The fixtures are a mess, but so is the nomenclature. Fix the latter and the former will probably follow.
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expires.
When tokens are revoked (logout or expiry), the server now publishes an internal event via the new `logins` event broadcaster. These events are used to guard the `/api/events` stream. When a token revocation event arrives for the token used to subscribe to the stream, the stream is cut short, disconnecting the client.
In service of this, tokens now have IDs, which are non-confidential values that can be used to discuss tokens without their secrets being passed around unnecessarily. These IDs are not (at this time) exposed to clients, but they could be.
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The following values are considered confidential, and should never be logged, even by accident:
* `Password`, which is a durable bearer token for a specific Login;
* `IdentitySecret`, which is an ephemeral but potentially long-lived bearer token for a specific Login; or
* `IdentityToken`, which may hold cookies containing an `IdentitySecret`.
These values are now wrapped in types whose `Debug` impls output opaque values, so that they can be included in structs that `#[derive(Debug)]` without requiring any additional care. The wrappers also avoid implementing `Display`, to prevent inadvertent `to_string()`s.
We don't bother obfuscating `IdentitySecret`s in memory or in the `.hi` database. There's no point: we'd also need to store the information needed to de-obfuscate them, and they can be freely invalidated and replaced by blanking that table and asking everyone to log in again. Passwords _are_ obfuscated for storage, as they're intended to be durable.
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Trying to reliably do expiry mid-request was causing some anomalies:
* Creating a channel with a dup name would fail, then succeed after listing channels.
It was very hard to reason about which operations needed to trigger expiry, to fix this "correctly," so now expiry runs on every request.
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streams.
The timestamp-based approach had some formal problems. In particular, it assumed that time always went forwards, which isn't necessarily the case:
* Alice calls `/api/channels/Cfoo` to send a message.
* The server assigns time T to the request.
* The server stalls somewhere in send() for a while, before storing and broadcasting the message. If it helps, imagine blocking on `tx.begin().await?` for a while.
* In this interval, Bob calls `/api/events?channel=Cfoo`, receives historical messages up to time U (after T), and disconnects.
* The server resumes Alice's request and finishes it.
* Bob reconnects, setting his Last-Event-Id header to timestamp U.
In this scenario, Bob never sees Alice's message unless he starts over. It wasn't in the original stream, since it wasn't broadcast while Bob was subscribed, and it's not in the new stream, since Bob's resume point is after the timestamp on Alice's message.
The new approach avoids this. Each message is assigned a _sequence number_ when it's stored. Bob can be sure that his stream included every event, since the resume point is identified by sequence number even if the server processes them out of chronological order:
* Alice calls `/api/channels/Cfoo` to send a message.
* The server assigns time T to the request.
* The server stalls somewhere in send() for a while, before storing and broadcasting.
* In this interval, Bob calls `/api/events?channel=Cfoo`, receives historical messages up to sequence Cfoo=N, and disconnects.
* The server resumes Alice's request, assigns her message sequence M (after N), and finishes it.
* Bob resumes his subscription at Cfoo=N.
* Bob receives Alice's message at Cfoo=M.
There's a natural mutual exclusion on sequence numbers, enforced by sqlite, which ensures that no two messages have the same sequence number. Since sqlite promises that transactions are serializable by default (and enforces this with a whole-DB write lock), we can be confident that sequence numbers are monotonic, as well.
This scenario is, to put it mildly, contrived and unlikely - which is what motivated me to fix it. These kinds of bugs are fiendishly hard to identify, let alone reproduce or understand.
I wonder how costly cloning a map is going to turn out to be…
A note on database migrations: sqlite3 really, truly has no `alter table … alter column` statement. The only way to modify an existing column is to add the column to a new table. If `alter column` existed, I would create the new `sequence` column in `message` in a much less roundabout way. Fortunately, these migrations assume that they are being run _offline_, so operations like "replace the whole table" are reasonable.
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This API structure fell out of a conversation with Kit. Described loosely:
kit: ok
kit: Here's what I'm picturing in a client
kit: list channels, make-new-channel, zero to one active channels, post-to-active.
kit: login/sign-up, logout
owen: you will likely also want "am I logged in" here
kit: sure, whoami
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This is intended to manage storage growth. A community with broadly steady traffic will now reach a steady state (ish) where the amount of storage in use stays within a steady band.
The 90 day threshold is a spitball; this should be made configurable for the community's needs.
I've also hoisted expiry out into the `app` classes, to reduce the amount of non-database work repo types are doing. This should make it easier to make expiry configurable later on.
Includes incidental cleanup and style changes.
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This provides a convenient place to _stick_ "not found" errors, though actually introducing them will come in a later commit.
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Having them contained in the individual endpoint groups conveyed an unintended sense that their intended scope was _only_ that endpoint group. It also made most repo-related import paths _quite_ long. This splits up the repos as follows:
* "General applicability" repos - those that are only loosely connected to a single task, and are likely to be shared between tasks - go in crate::repo.
* Specialized repos - those tightly connected to a specific task - go in the module for that task, under crate::PATH::repo.
In both cases, each repo goes in its own submodule, to make it easier to use the module name as a namespace.
Which category a repo goes in is a judgment call. `crate::channel::repo::broadcast` (formerly `channel::repo::messages`) is used outside of `crate::channel`, for example, but its main purpose is to support channel message broadcasts. It could arguably live under `crate::event::repo::channel`, but the resulting namespace is less legible to me.
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This bugged me aesthetically. At `app.channel().events(channel)`, the caller knows the channel ID; they don't need to be told. Having the same info come back out in the returned events felt bad.
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While reviewing [MDN], I noticed this note:
> SSE suffers from a limitation to the maximum number of open connections, which can be specially painful when opening various tabs as the limit is per browser and set to a very low number (6). […] This limit is per browser + domain, so that means that you can open 6 SSE connections across all of the tabs to www.example1.com and another 6 SSE connections to www.example2.com.
I tested it in Safari; this is true, and once six streams are open, _no_ more requests can be made - in any tab, even a fresh one.
Since the design _was_ that each channel had its own events endpoint, this is an obvious operations risk. Any client that tries to read multiple channels' streams will hit this limit quickly.
This change consolidates all channel events into a single endpoint: `/events`. This takes a list of channel IDs (as query parameters, one `channel=` param per channel), and streams back events from all listed channels. The previous `/:channel/events` endpoint has been removed. Clients can selectively request events for the channels they're interested in.
[MDN]: https://developer.mozilla.org/en-US/docs/Web/API/EventSource
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queries.
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channel ID.
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This is, again, groundwork for logic that requires more than just a database connection.
The login process has been changed to be more conventional, attempting login _before_ account creation rather than after it. This was not previously possible, because the data access methods used to perform these steps did not return enough information to carry out the workflow in that order. Separating storage from password validation and hashing forces the issue, and makes it clearer _at the App_ whether an account exists or not.
This does introduce the possibility of two racing inserts trying to lay claim to the same username. Transaction isolation should ensure that only one of them "wins," which is what you get before this change anyways.
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issued.
This lets us shorten the expiry interval - by quite a bit. Tokens in regular use will now live indefinitely, while tokens that go unused for _one week_ will be invalidated and deleted. This will reduce the number of "dead" tokens (still valid, but _de facto_ no longer in use) stored in the table, and limit the exposure period if a token is leaked and then not used immediately.
It's also much less likely to produce surprise logouts three months after installation. You'll either stay logged in, or have to log in again much, much sooner, making it feel a lot more regular and less surprising.
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This came out of a conversation with Kit. Their position, loosely, was that seeing scrollback when you look at a channel is useful, and since message delivery isn't meaningfully tied to membership (or at least doesn't have to be), what the hell is membership even doing? (I may have added that last part.)
My take, on top of that, is that membership increases the amount of concepts we're committed to. We don't need that commitment yet.
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valid or not.
This is mostly a proof of concept for the implementation of form login implemented in previous commits, but it _is_ useful as it controls whether the / page shows login, or shows logout.
From here, chat is next!
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This is a beefy change, as it adds a TON of smaller pieces needed to make this all function:
* A database migration.
* A ton of new crates for things like password validation, timekeeping, and HTML generation.
* A first cut at a module structure for routes, templates, repositories.
* A family of ID types, for identifying various kinds of domain thing.
* AppError, which _doesn't_ implement Error but can be sent to clients.
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