| Commit message (Collapse) | Author | Age |
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expires.
When tokens are revoked (logout or expiry), the server now publishes an internal event via the new `logins` event broadcaster. These events are used to guard the `/api/events` stream. When a token revocation event arrives for the token used to subscribe to the stream, the stream is cut short, disconnecting the client.
In service of this, tokens now have IDs, which are non-confidential values that can be used to discuss tokens without their secrets being passed around unnecessarily. These IDs are not (at this time) exposed to clients, but they could be.
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It now includes events for all channels. Clients are responsible for filtering.
The schema for channel events has changed; it now includes a channel name and ID, in the same format as the sender's name and ID. They also now include a `"type"` field, whose only valid value (as of this writing) is `"message"`.
This is groundwork for delivering message deletion (expiry) events to clients, and notifying clients of channel lifecycle events.
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vector-of-sequence-numbers stream resume.
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This API structure fell out of a conversation with Kit. Described loosely:
kit: ok
kit: Here's what I'm picturing in a client
kit: list channels, make-new-channel, zero to one active channels, post-to-active.
kit: login/sign-up, logout
owen: you will likely also want "am I logged in" here
kit: sure, whoami
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This is, again, groundwork for logic that requires more than just a database connection.
The login process has been changed to be more conventional, attempting login _before_ account creation rather than after it. This was not previously possible, because the data access methods used to perform these steps did not return enough information to carry out the workflow in that order. Separating storage from password validation and hashing forces the issue, and makes it clearer _at the App_ whether an account exists or not.
This does introduce the possibility of two racing inserts trying to lay claim to the same username. Transaction isolation should ensure that only one of them "wins," which is what you get before this change anyways.
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This is a jumping-off point for adding logic that needs more than just the DB for state, such as chat message handling.
The name sucks, but it's the best I've got.
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