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Nasty design corner. Logins need to be created in three places:
1. In tests, using app.logins().create(…);
2. On initial setup, using app.setup().initial(…); and
3. When accepting invites, using app.invites().accept(…).
These three places do the same thing with respect to logins, but also do a varying mix of other things. Testing is the simplest and _only_ creates a login. Initial setup and invite acceptance both issue a token for the newly-created login. Accepting an invite also invalidates the invite. Previously, those three functions have been copy-pasted variations on a theme. Now that we have validation, the copy-paste approach is no longer tenable; it will become increasingly hard to ensure that the three functions (plus any future functions) remain in synch.
To accommodate the variations while consolidating login creation, I've added a typestate-based state machine, which is driven by method calls:
* A creation attempt begins with `let create = Create::begin()`. This always succeeds; it packages up arguments used in later steps, but does nothing else.
* A creation attempt can be validated using `let validated = create.validate()?`. This may fail. Input validation and password hashing are carried out at this stage, making it potentially expensive.
* A validated attempt can be stored in the DB, using `let stored = validated.store(&mut tx).await?`. This may fail. The login will be written to the DB; the caller is responsible for transaction demarcation, to allow other things to take place in the same transaction.
* A fully-stored attempt can be used to publish events, using `let login = stored.publish(self.events)`. This always succeeds, and unwraps the state machine to its final product (a `login::History`).
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