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* Store `Message` instances using their events.Owen Jacobson2025-08-26
| | | | I found a test bug! The tests for deleting previously-deleted or previously-expired tests were using the wrong user to try to delete those messages. The tests happened to pass anyways because the message authorship check was done after the message lifecycle check. They would have no longer passed; the tests are fixed to use the sender, instead.
* Split `user` into a chat-facing entity and an authentication-facing entity.Owen Jacobson2025-08-26
| | | | | | | | | | | | | | The taxonomy is now as follows: * A _login_ is someone's identity for the purposes of authenticating to the service. Logins are not synchronized, and in fact are not published anywhere in the current API. They have a login ID, a name and a password. * A _user_ is someone's identity for the purpose of participating in conversations. Users _are_ synchronized, as before. They have a user ID, a name, and a creation instant for the purposes of synchronization. In practice, a user exists for every login - in fact, users' names are stored in the login table and are joined in, rather than being stored redundantly in the user table. A login ID and its corresponding user ID are always equal, and the user and login ID types support conversion and comparison to facilitate their use in this context. Tokens are now associated with logins, not users. The currently-acting identity is passed down into app types as a login, not a user, and then resolved to a user where appropriate within the app methods. As a side effect, the `GET /api/boot` method now returns a `login` key instead of a `user` key. The structure of the nested value is unchanged.
* Collapse redundant "deleted_at" timestaps and "deleted" event instants.Owen Jacobson2025-08-24
| | | | These were separated as there wasn't an obvious way to serialize two fields with the same _type_ with different _prefixes_. Turns out this is a common problem, and someone's written a crate for it that remaps the names for you.
* Remove the snapshot fields from `/api/boot`.Owen Jacobson2025-06-20
| | | | Clients now _must_ construct their state from the event stream; it is no longer possible for them to delegate that work to the server.
* Upgrade to Rust 1.85 and Rust 2024 edition.Owen Jacobson2025-02-20
| | | | | | | | There are a couple of migration suggestions from `cargo fix --edition` that I have deliberately skipped, which are intended to make sure that the changes to `if let` scoping don't bite us. They don't, I'm pretty sure, and if I turn out to be wrong, I'd rather fix the scoping issues (as they arise) than use `match` (`cargo fix --edition`'s suggestion). This change also includes a bulk reformat and a clippy cleanup. NOTA BENE: As this requires a new Rust toolchain, you'll need to update Rust (`rustup update`, normally) or the server won't build. This also applies to the Debian builder Docker image; it'll need to be rebuilt (from scratch, pulling its base image again) as well.
* Resume points are no longer optional.Owen Jacobson2024-10-30
| | | | This is an inconsequential change for actual clients, since "resume from the beginning" was never a preferred mode of operation, and it simplifies some internals. It should also mean we get better query plans where `coalesce(cond, true)` was previously being used.
* Avoid hard-coding the assumption that delete comes-after create.Owen Jacobson2024-10-30
| | | | I mean, it always does, but I'd rather get a panic during message/channel reconstruction than wrong results if that assumption is ever violated inadvertently.
* Retain deleted messages and channels temporarily, to preserve events for replay.Owen Jacobson2024-10-17
| | | | | | | | | | | | Previously, when a channel (message) was deleted, `hi` would send events to all _connected_ clients to inform them of the deletion, then delete all memory of the channel (message). Any disconnected client, on reconnecting, would not receive the deletion event, and would de-synch with the service. The creation events were also immediately retconned out of the event stream, as well. With this change, `hi` keeps a record of deleted channels (messages). When replaying events, these records are used to replay the deletion event. After 7 days, the retained data is deleted, both to keep storage under control and to conform to users' expectations that deleted means gone. To match users' likely intuitions about what deletion does, deleting a channel (message) _does_ immediately delete some of its associated data. Channels' names are blanked, and messages' bodies are also blanked. When the event stream is replayed, the original channel.created (message.sent) event is "tombstoned", with an additional `deleted_at` field to inform clients. The included client does not use this field, at least yet. The migration is, once again, screamingingly complicated due to sqlite's limited ALTER TABLE … ALTER COLUMN support. This change also contains capabilities that would allow the API to return 410 Gone for deleted channels or messages, instead of 404. I did experiment with this, but it's tricky to do pervasively, especially since most app-level interfaces return an `Option<Channel>` or `Option<Message>`. Redesigning these to return either `Ok(Channel)` (`Ok(Message)`) or `Err(Error::NotFound)` or `Err(Error::Deleted)` is more work than I wanted to take on for this change, and the utility of 410 Gone responses is not obvious to me. We have other, more pressing API design warts to address.
* Simplify channel IDs in events. Remove redundant ones.Owen Jacobson2024-10-09
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* Use a two-tier hierarchy for events.Owen Jacobson2024-10-09
| | | | This will make it much easier to slot in new event types (login events!).
* Flatten nested `channel` and `message` structs in events and API responses.Owen Jacobson2024-10-09
| | | | This structure didn't accomplish anything and made certain refactorings harder.
* Separate `/api/boot` into its own module.Owen Jacobson2024-10-05
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* Clean up naming and semantics of history accessors.Owen Jacobson2024-10-04
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* List messages per channel.Owen Jacobson2024-10-03
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* Represent channels and messages using a split "History" and "Snapshot" model.Owen Jacobson2024-10-03
This separates the code that figures out what happened to an entity from the code that represents it to a user, and makes it easier to compute a snapshot at a point in time (for things like bootstrap). It also makes the internal logic a bit easier to follow, since it's easier to tell whether you're working with a point in time or with the whole recorded history. This hefty.