| Commit message (Collapse) | Author | Age |
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Previously, when a channel (message) was deleted, `hi` would send events to all _connected_ clients to inform them of the deletion, then delete all memory of the channel (message). Any disconnected client, on reconnecting, would not receive the deletion event, and would de-synch with the service. The creation events were also immediately retconned out of the event stream, as well.
With this change, `hi` keeps a record of deleted channels (messages). When replaying events, these records are used to replay the deletion event. After 7 days, the retained data is deleted, both to keep storage under control and to conform to users' expectations that deleted means gone.
To match users' likely intuitions about what deletion does, deleting a channel (message) _does_ immediately delete some of its associated data. Channels' names are blanked, and messages' bodies are also blanked. When the event stream is replayed, the original channel.created (message.sent) event is "tombstoned", with an additional `deleted_at` field to inform clients. The included client does not use this field, at least yet.
The migration is, once again, screamingingly complicated due to sqlite's limited ALTER TABLE … ALTER COLUMN support.
This change also contains capabilities that would allow the API to return 410 Gone for deleted channels or messages, instead of 404. I did experiment with this, but it's tricky to do pervasively, especially since most app-level interfaces return an `Option<Channel>` or `Option<Message>`. Redesigning these to return either `Ok(Channel)` (`Ok(Message)`) or `Err(Error::NotFound)` or `Err(Error::Deleted)` is more work than I wanted to take on for this change, and the utility of 410 Gone responses is not obvious to me. We have other, more pressing API design warts to address.
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This will make it much easier to slot in new event types (login events!).
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This was motivated by Kit and I both independently discovering that sqlite3 will happily partially apply migrations, leaving the DB in a broken state.
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This separates the code that figures out what happened to an entity from the code that represents it to a user, and makes it easier to compute a snapshot at a point in time (for things like bootstrap). It also makes the internal logic a bit easier to follow, since it's easier to tell whether you're working with a point in time or with the whole recorded history.
This hefty.
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This helped me discover an organizational scheme I like more.
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This is primarily renames and repackagings.
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Per-channel event sequences were a cute idea, but it made reasoning about event resumption much, much harder (case in point: recovering the order of events in a partially-ordered collection is quadratic, since it's basically graph sort). The minor overhead of a global sequence number is likely tolerable, and this simplifies both the API and the internals.
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This (a) reduces the amount of passing secrets around that's needed, and (b) allows tests to log out in a more straightforwards manner.
Ish. The fixtures are a mess, but so is the nomenclature. Fix the latter and the former will probably follow.
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expires.
When tokens are revoked (logout or expiry), the server now publishes an internal event via the new `logins` event broadcaster. These events are used to guard the `/api/events` stream. When a token revocation event arrives for the token used to subscribe to the stream, the stream is cut short, disconnecting the client.
In service of this, tokens now have IDs, which are non-confidential values that can be used to discuss tokens without their secrets being passed around unnecessarily. These IDs are not (at this time) exposed to clients, but they could be.
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The following values are considered confidential, and should never be logged, even by accident:
* `Password`, which is a durable bearer token for a specific Login;
* `IdentitySecret`, which is an ephemeral but potentially long-lived bearer token for a specific Login; or
* `IdentityToken`, which may hold cookies containing an `IdentitySecret`.
These values are now wrapped in types whose `Debug` impls output opaque values, so that they can be included in structs that `#[derive(Debug)]` without requiring any additional care. The wrappers also avoid implementing `Display`, to prevent inadvertent `to_string()`s.
We don't bother obfuscating `IdentitySecret`s in memory or in the `.hi` database. There's no point: we'd also need to store the information needed to de-obfuscate them, and they can be freely invalidated and replaced by blanking that table and asking everyone to log in again. Passwords _are_ obfuscated for storage, as they're intended to be durable.
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Trying to reliably do expiry mid-request was causing some anomalies:
* Creating a channel with a dup name would fail, then succeed after listing channels.
It was very hard to reason about which operations needed to trigger expiry, to fix this "correctly," so now expiry runs on every request.
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It now includes events for all channels. Clients are responsible for filtering.
The schema for channel events has changed; it now includes a channel name and ID, in the same format as the sender's name and ID. They also now include a `"type"` field, whose only valid value (as of this writing) is `"message"`.
This is groundwork for delivering message deletion (expiry) events to clients, and notifying clients of channel lifecycle events.
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I had no idea `std` included a `matches!` macro, and I feel we're better off using it.
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This'll catch style issues, mostly.
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vector-of-sequence-numbers stream resume.
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