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path: root/ui/lib/session.svelte.js
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* Add a button to the client to set up a push subscription.Owen Jacobson2025-11-07
| | | | | | Once a user has set up a push subscription, the client will re-establish it as needed whenever possible, falling back to manual intervention only when it is unable to create a push subscription. This change imposes some architectural changes to the client, though they're not huge: the `session` type now includes a body of state (`push`) whose methods also call into the Pilcrow API. Previously, calls to the API were not made within the `session` types, and were instead only made by page and layout code, but orchestrating that for the push subscription lifecycle proved too complex to deal with. This is an experimental alternative, but it might be something we explore further in the future.
* Split `user` into a chat-facing entity and an authentication-facing entity.Owen Jacobson2025-08-26
| | | | | | | | | | | | | | The taxonomy is now as follows: * A _login_ is someone's identity for the purposes of authenticating to the service. Logins are not synchronized, and in fact are not published anywhere in the current API. They have a login ID, a name and a password. * A _user_ is someone's identity for the purpose of participating in conversations. Users _are_ synchronized, as before. They have a user ID, a name, and a creation instant for the purposes of synchronization. In practice, a user exists for every login - in fact, users' names are stored in the login table and are joined in, rather than being stored redundantly in the user table. A login ID and its corresponding user ID are always equal, and the user and login ID types support conversion and comparison to facilitate their use in this context. Tokens are now associated with logins, not users. The currently-acting identity is passed down into app types as a login, not a user, and then resolved to a user where appropriate within the app methods. As a side effect, the `GET /api/boot` method now returns a `login` key instead of a `user` key. The structure of the nested value is unchanged.
* Render message markdown to HTML inside of `<Message />`.Owen Jacobson2025-08-19
| | | | This simplifies data flow, at the potential expense of re-rendering HTML more often than strictly necessary. Requiring every path that produces a message-shaped object to pre-render markdown made things more interdependent than intended and slowed me down.
* Rename "channel" to "conversation" throughout the client.Owen Jacobson2025-07-03
| | | | Existing client state, stored in local storage, is migrated to new keys (that mention "conversation" instead of "channel" where appropriate) the first time the client loads.
* Replace `channel` with `conversation` throughout the API.Owen Jacobson2025-07-03
| | | | This is a **breaking change** for essentially all clients. Thankfully, there's presently just the one, so we don't need to go to much effort to accommoate that; the client is modified in this commit to adapt, users can reload their client, and life will go on.
* Boot the client by consuming events.Owen Jacobson2025-06-20
| | | | We use the same event processing glue that the client has for keeping up with live events, which means that a significant chunk of state management code goes away entirely.
* tools/reformatOwen Jacobson2025-06-11
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* Avoid converting DateTime values into numbersOwen Jacobson2025-05-15
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* Fix up spots where we still tried to treat `remote.channels.all` as a map.Owen Jacobson2025-05-15
| | | | | | | | | | In ae93188f0f4f36086622636ba9ae4810cbd1f8c9, `remote.channels.all` became a flat array of channels, instead of a map, in order to simplify some of the reasoning around how state changes propagate. However, I neglected to remove all Map-shaped calls referring to it. This lead to some pretty interesting behaviour: * The client could not track unread state, because reconciling local state against the remote state would find no remote state, then throw away local state entirely as a result. * The client would not actually update when a new channel appeared. * The client would not actually update when a channel disappeared.
* Move derivation of the synthesized view of channels (and messages) into ↵Owen Jacobson2025-05-14
| | | | `session`.
* When booting a session, retry every five seconds if unable to send the request.Owen Jacobson2025-04-22
| | | | | | This is intended to transparently resume the session (using `boot` to start over) after more serious connection interruptions. It interacts with the heartbeat timeout: we let the browser try to reconnect through `EventSource` on its own for up to 30 seconds, before intervening, closing the event source, and starting attempts to call `boot`. This covers both initial boot, which will now hang if the server is unavailable (sorry), and reconnection after an event timeout. No other operations are retried (particularly, sending a message is _not_ retried).
* Restart the event connection if heartbeats stop showing up.Owen Jacobson2025-04-08
| | | | | | | | The changes introduced in the previous commit make it possible to detect lost connections and restart them, so do so. The process is pretty simple - a new remote state is spun up using `/api/boot`, swapped in for the existing state, and a `new EventSource` is started from that new remote state to consume events. This can induce some anomalies. For example, messages that arrive on the server between the loss of one connection and the creation of the next one just "show up" in boot, without ever appearing in the event stream. (This is technically also true on client startup, but it's easier to expect in that situation.) This is something we'll need to consider when implementing things like notifications or unread flags, though the ones we have today, which are state-based, do work fine. By design, this _does not_ retry either the `/api/boot` call or the new event source setup. Event sources will try to reconnect on their own, up to a point, so that's fine, but we need to build something more robust for `/api/boot`. I want to tackle that separately from detecting lost connections and reacting to them, but that does mean that this is not a complete solution to client reconnects.
* Rename `login` to `user` in the client.Owen Jacobson2025-03-24
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* Track state on a per-session basis, rather than via globals.Owen Jacobson2025-02-26
Sorry about the thousand-line omnibus change; this is functionally a rewrite of the client's state tracking, flavoured to resemble the existing code as far as is possible, rather than something that can be parted out and committed in pieces. Highlights: * No more `store.writeable()`s. All state is now tracked using state runs or derivatives. State is still largely structured the way it was, but several bits of nested state have been rewritten to ensure that their properties are reactive just as much as their containers are. * State is no longer global. `(app)/+layout` manages a stateful session, created via its load hook and started/stopped via component mount and destroy events. The session also tracks an event source for the current state, and feeds events into the state, broadly along the same lines as the previous stores-based approach. Together these two changes fix up several rough spots integrating state with Svelte, and allow for the possibility of multiple states. This is a major step towards restartable states, and thus towards better connection management, which will require the ability to "start over" once a connection is restored.