| Commit message (Collapse) | Author | Age |
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the DOM.
Prevents this from breaking during DOM unmounting, when leaving a channel.
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This is stored locally, and, while parallel to channel info, is not the
same as.
Eventually, this may hold info about moot/decayed channels, and grow
unbounded. That'll need to be addressed.
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When we hit the boot endpoint, we get the server's view of things. If we
just setChannels with that, we overwrite all our locally-stored info in
on things like lastReadAt. So we need to merge data.
Eventually, this might militate for a `meta` key containing an object of
locally stored data, rather than having to handle each key specially.
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Access to "global" (maybe "external?") state is now handled at the top level of the component hierarchy, in `+page.svelte`, `+layout.svelte`, and their associated scripts. State is otherwise passed down through props, and changes are passed up through callbacks.
This is - hopefully - groundwork for refactoring state management a bit. I wanted to move access to state out to a smaller number of places, so that I have fewer places to update to implement reconnect logic. My broader goal is to make it easier to refactor these kinds of external side effects, as well, though no such changes are in this branch.
This change also makes testing a mile easier, since tests can interact with props and callbacks instead of emulating the whole HTTP request stack and the Pilcrow API. This change removes do-very-little tests.
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list.
This fixes a bug. To reproduce:
1. Open the client and log in.
2. Create a new channel using the `create channel` UI.
The expected result - and the behaviour after this commit - is that the newly-created channel will be shown in the sidebar immediately. The buggy behaviour is that it was not, but would appear in the sidebar once the client is reloaded. The channel would also not appear for other clients until they reloaded.
I'm not actually completely sure of _why_ this fixes the bug, but it does.
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Esc key, 2 second wait after scroll, and whenever the messages inChannel
change. Kinda gross set of things, but, so it goes. This does offer us
the option of extending this to include "when you click 'unread from
here' on a message" in future.
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This requires both the channels and messages stores to be available, so
we do it in the page file where we've got those stores handy. It's a bit
inefficient (it recreates the entire enrichedChannels array every time
one of them changes), but it'll do for now.
There's also a TODO hinting that we might want an idea of unread-count.
I think that would require a distinct idea of mentions, because we just
want "fact of unread" for general-availability channels, not "this many
messages since you were last here".
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If you're setting it to a static value, use set.
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Hide and show channel menu thus. It doesn't gradually pull it out, which
is less than ideal, but it's good enough for now.
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This includes a change to tools/run that exposes the dev server on my
local network. This change should not make it into the final form of
this branch.
This is so I can use actual for real touch events on my actual for real
phone, hooked up for remote debugging to my computer so I can see
console events etc.
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I've also refactored how runs are processed, to avoid re-splitting runs every time the channel view is rendered. They're generated when messages are ingested into the `$messages` store, instead.
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I generally don't love globals, and the scope of this global is pretty narrow. Let's use the context hierarchy for this, instead.
(Kit mentioned that it might be possible to use CSS variables for this.)
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Does not use runes in stores (yet).
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