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| author | Owen Jacobson <owen.jacobson@grimoire.ca> | 2015-12-09 20:40:42 -0500 |
|---|---|---|
| committer | Owen Jacobson <owen.jacobson@grimoire.ca> | 2015-12-09 20:40:42 -0500 |
| commit | f82d259e7bda843fb63ac1a0f6ff1d6bfb187099 (patch) | |
| tree | 502ebf27ea72cf8c6025b880bfdb35db00ce8b92 /.html/dev/buffers.html | |
| parent | 75a219a061b60bb32948b8a2b71c8ccf1dc19a62 (diff) | |
Remove HTML from the project. (We're no longer using Dokku.)
Diffstat (limited to '.html/dev/buffers.html')
| -rw-r--r-- | .html/dev/buffers.html | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/.html/dev/buffers.html b/.html/dev/buffers.html deleted file mode 100644 index 839eefd..0000000 --- a/.html/dev/buffers.html +++ /dev/null @@ -1,202 +0,0 @@ -<!DOCTYPE html> -<html> -<head> - <title> - The Codex ยป - Observations on Buffering - </title> - - <link - rel='stylesheet' - type='text/css' - href='http://fonts.googleapis.com/css?family=Buenard:400,700&subset=latin,latin-ext'> - <link - rel="stylesheet" - type="text/css" - href="../media/css/reset.css"> - <link - rel="stylesheet" - type="text/css" - href="../media/css/grimoire.css"> -</head> -<body> - -<div id="shell"> - - <ol id="breadcrumbs"> - - <li class="crumb-0 not-last"> - - <a href="../">index</a> - - </li> - - <li class="crumb-1 not-last"> - - <a href="./">dev</a> - - </li> - - <li class="crumb-2 last"> - - buffers - - </li> - - </ol> - - - - <div id="article"> - <h1 id="observations-on-buffering">Observations on Buffering</h1> -<p>None of the following is particularly novel, but the reminder has been useful:</p> -<ul> -<li> -<p>All buffers exist in one of two states: full (writes outpace reads), or empty - (reads outpace writes). There are no other stable configurations.</p> -</li> -<li> -<p>Throughput on an empty buffer is dominated by the write rate. Throughput on a - full buffer is dominated by the read rate.</p> -</li> -<li> -<p>A full buffer imposes a latency penalty equal to its size in bits, divided by - the read rate in bits per second. An empty buffer imposes (approximately) no - latency penalty.</p> -</li> -</ul> -<p>The previous three points suggest that <strong>traffic buffers should be measured in -seconds, not in bytes</strong>, and managed accordingly. Less obviously, buffer -management needs to be considerably more sophisticated than the usual "grow -buffer when full, up to some predefined maximum size."</p> -<p>Point one also implies a rule that I see honoured more in ignorance than in -awareness: <strong>you can't make a full buffer less full by making it bigger</strong>. Size -is not a factor in buffer fullness, only in buffer latency, so adjusting the -size in response to capacity pressure is worse than useless.</p> -<p>There are only three ways to make a full buffer less full:</p> -<ol> -<li> -<p>Increase the rate at which data exits the buffer.</p> -</li> -<li> -<p>Slow the rate at which data enters the buffer.</p> -</li> -<li> -<p>Evict some data from the buffer.</p> -</li> -</ol> -<p>In actual practice, most full buffers are upstream of some process that's -already going as fast as it can, either because of other design limits or -because of physics. A buffer ahead of disk writing can't drain faster than the -disk can accept data, for example. That leaves options two and three.</p> -<p>Slowing the rate of arrival usually implies some variety of <em>back-pressure</em> on -the source of the data, to allow upstream processes to match rates with -downstream processes. Over-large buffers delay this process by hiding -back-pressure, and buffer growth will make this problem worse. Often, -back-pressure can happen automatically: failing to read from a socket, for -example, will cause the underlying TCP stack to apply back-pressure to the peer -writing to the socket by delaying TCP-level message acknowledgement. Too often, -I've seen code attempt to suppress these natural forms of back-pressure without -replacing them with anything, leading to systems that fail by surprise when -some other resource โ usually memory โ runs out.</p> -<p>Eviction relies on the surrounding environment, and must be part of the -protocol design. Surprisingly, most modern application protocols get very -unhappy when you throw their data away: the network age has not, sadly, brought -about protocols and formats particularly well-designed for distribution.</p> -<p>If neither back-pressure nor eviction are available, the remaining option is to -fail: either to start dropping data unpredictably, or to cease processing data -entirely as a result of some resource or another running out, or to induce so -much latency that the data is useless by the time it arrives.</p> -<hr> -<p>Some uncategorized thoughts:</p> -<ul> -<li> -<p>Some buffers exist to trade latency against the overhead of coordination. A - small buffer in this role will impose more coordination overhead; a large - buffer will impose more latency.</p> -<ul> -<li> -<p>These buffers appear where data transits between heterogenous system: for - example, buffering reads from the network for writes to disk.</p> -</li> -<li> -<p>Mismanaged buffers in this role will tend to cause the system to spend - an inordinate proportion of latency and throughput negotiating buffer - sizes and message readiness.</p> -</li> -<li> -<p>A coordination buffer is most useful when <em>empty</em>; in the ideal case, the - buffer is large enough to absorb one message's worth of data from the - source, then pass it along to the sink as quickly as possible.</p> -</li> -</ul> -</li> -<li> -<p>Some buffers exist to trade latency against jitter. A small buffer in this - role will expose more jitter to the upstream process. A large buffer in this - role will impose more latency.</p> -<ul> -<li> -<p>These tend to appear in <em>homogenous</em> systems with differing throughputs, - or as a consequence of some other design choice. Store-and-forward - switching in networks, for example, implies that switches must buffer at - least one full frame of network data.</p> -</li> -<li> -<p>Mis-managed buffers in this role will <em>amplify</em> rather than smoothing out - jitter. Apparent throughput will be high until the buffer fills, then - change abruptly when full. Upstream processes are likely to throttle - down, causing them to under-deliver if the buffer drains, pushing the - system back to a high-throughput mode. <a href="http://www.bufferbloat.net">This problem gets worse the - more buffers are present in a system</a>.</p> -</li> -<li> -<p>An anti-jitter buffer is most useful when <em>full</em>; in exchange for a - latency penalty, sudden changes in throughput will be absorbed by data - in the buffer rather than propagating through to the source or sink.</p> -</li> -</ul> -</li> -<li> -<p>Multimedia people understand this stuff at a deep level. Listen to them when - designing buffers for other applications.</p> -</li> -</ul> - </div> - - - -<div id="comments"> -<div id="disqus_thread"></div> -<script type="text/javascript"> - /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ - var disqus_shortname = 'grimoire'; // required: replace example with your forum shortname - - /* * * DON'T EDIT BELOW THIS LINE * * */ - (function() { - var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; - dsq.src = 'http://' + disqus_shortname + '.disqus.com/embed.js'; - (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); - })(); -</script> -<noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> -<a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a> -</div> - - - - <div id="footer"> - <p> - - The Codex โ - - Powered by <a href="http://markdoc.org/">Markdoc</a>. - -<a href="https://bitbucket.org/ojacobson/grimoire.ca/src/master/wiki/dev/buffers.md">See this page on Bitbucket</a> (<a href="https://bitbucket.org/ojacobson/grimoire.ca/history-node/master/wiki/dev/buffers.md">history</a>). - - </p> - </div> - -</div> -</body> -</html>
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