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authorOwen Jacobson <owen.jacobson@grimoire.ca>2016-11-16 22:56:08 -0500
committerOwen Jacobson <owen.jacobson@grimoire.ca>2016-11-16 22:56:08 -0500
commit3411844a4f4f2f757c0a9de5b5daffa7dccb256f (patch)
treefb137241c2e334c968349d296e50f7f179b80fc8
parentf1879a3cfef5c05704420c9faff1a8ba9190fbe5 (diff)
A thing about dark souls
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+# Dark Souls is pretty important
+
+The following is from a Slack session and needs work into an actual writeup.
+
+-----
+
+> Owen: can I blither, I might need to talk this one out before I figure out what I’m trying to say about the game, it does something interesting with heroic arcs and moral arcs
+>
+> Alex: Bliiither away!
+>
+> Owen: so dark souls uses the trappings of heroic myth and the hero’s journey pretty consciously. you start from humble beginnings and go on to smite at god himself to set right the world
+>
+> except.
+>
+> except.
+>
+> at every scale, lordran is a dying world.
+>
+> you’ve got a curse that’ll eventually leave you a mindless rotted husk.
+>
+> the people you meet are all depressed and dealing with it in their own unique ways
+>
+> or responding to the slow collapse of the kingdoms around them
+>
+> that you will die is inevitable ludically (it’s the name of the HD release, for example: “Prepare To Die”) as well as narratively
+>
+> there is, very explicitly, no hope.
+>
+> only different ways to live before the end.
+>
+> the entire game is an exploration of whether that can be enough for a hero
+>
+> even your tools for helping other players are finite, and costly (as well as your tools for tormenting them)
+>
+> the game’s plodding, staccato pacing forces the player to stop and contemplate this on a regular basis
+>
+> that there is no hope isn’t even questioned, really: there’s no resolution to _why_ everything is dying, and it doesn’t really matter to any of the characters or to any of the game’s plot points
+>
+> for all that, I find it a surprisingly optimistic game, because the answer “yes, it’s enough that you’re a hero _now_” is one the game considers valid
+>
+> Alex: Huh. That’s… very contemporary.
+>
+> Owen: okay I think that might be what i got but I think Dark Souls is a rad piece of game art