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| author | Owen Jacobson <owen@grimoire.ca> | 2022-03-30 23:29:36 -0400 |
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| committer | Owen Jacobson <owen@grimoire.ca> | 2022-03-30 23:29:36 -0400 |
| commit | b8c2f62f77944090da038c382eb01a3eccc0a7c2 (patch) | |
| tree | fb3579ed101ee6589862724314d16e3a4b4e9f5a /docs/index.md | |
| parent | 0863b2bf4754c656f3d04b083d4bd02a691b4559 (diff) | |
A response, two years later, to _A Satisfactory Way of Building_.
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| -rw-r--r-- | docs/index.md | 8 |
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diff --git a/docs/index.md b/docs/index.md index 4659d11..1ef8c1b 100644 --- a/docs/index.md +++ b/docs/index.md @@ -20,4 +20,12 @@ In 2020, with Mastodon well established and the shape of distributed status networks much more widely understood, a friend [pushed me to revisit the idea](gossamer/coda.md). +* [A More Satisfactory Way of Building](satisfactory/way-of-building.md). + + What's a nerd without a factory game fascination? + + Satisfactory is a game about destroying the ecosystem of a pristine world, for profit. You are put in the shoes of a faceless corporate drone, given tools with rapidly increasing agency for extract and exploiting natural resources, and situated within an incentive structure that rewards you for doing so as efficiently as possible. + + It's great fun. + The best way to contact me is [by email](mailto:owen@grimoire.ca), but [I'm present in many places](https://wheretofind.me/@owen). If you prefer that your mail not be read by others, my GPG key fingerprint is 77BDC4F16EFD607E85AAB63950232991F10DFFD0. |
