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diff --git a/.html/gossamer/index.html b/.html/gossamer/index.html deleted file mode 100644 index 66fe858..0000000 --- a/.html/gossamer/index.html +++ /dev/null @@ -1,463 +0,0 @@ -<!DOCTYPE html> -<html> -<head> - <title> - The Codex » - Gossamer: A Decentralized Status-Sharing Network - </title> - - <link - rel='stylesheet' - type='text/css' - href='http://fonts.googleapis.com/css?family=Buenard:400,700&subset=latin,latin-ext'> - <link - rel="stylesheet" - type="text/css" - href="../media/css/reset.css"> - <link - rel="stylesheet" - type="text/css" - href="../media/css/grimoire.css"> -</head> -<body> - -<div id="shell"> - - <ol id="breadcrumbs"> - - <li class="crumb-0 not-last"> - - <a href="../">index</a> - - </li> - - <li class="crumb-1 last"> - - gossamer - - </li> - - </ol> - - - - <div id="article"> - <h1 id="gossamer-a-decentralized-status-sharing-network">Gossamer: A Decentralized Status-Sharing Network</h1> -<p>Twitter's pretty great. The short format encourages brief, pithy remarks, and -the default assumption of visibility makes it super easy to pitch in on a -conversation, or to find new people to listen to. Unfortunately, Twitter is a -centralized system: one Bay-area company in the United States controls and -mediates <em>all</em> Twitter interactions.</p> -<p>From all appearances, Twitter, Inc. is relatively benign, as social media -corporations go. There are few reports of censorship, and while their -response to abuse of the Twitter network has not been consistently awesome, -they can be made to listen. However, there exists the capacity for Twitter, -Inc. to subvert the entire Twitter system, either voluntarily or at the -behest of governments around the world.</p> -<p>(Just ask Turkish people. Or the participants in the Arab Spring.)</p> -<p>Gossamer is a Twitter-alike system, designed from the ground up to have no -central authority. It resists censorship, enables individual participants to -control their own data, and allows anyone at all to integrate new software -into the Gossamer network.</p> -<p>Gossamer does not exist, but if it did, the following notes describe what it -might look like, and the factors to consider when implementing Gossamer as -software. I have made <a href="mistakes">fatal mistakes</a> while writing it; I have not -rushed to build it specifically because Twitter, Gossamer's model, is so -deeply woven into so many peoples' lives. A successor must make fewer -mistakes, not merely different mistakes, and certainly not more mistakes.</p> -<p>The following is loosely inspired by <a href="http://www.mememotes.com/meme_motes/2005/02/rumor_monger.html">Rumor -Monger</a>, at -“whole world” scale.</p> -<h2 id="design-goals">Design Goals</h2> -<ul> -<li> -<p>Users must be in control of their own privacy and identity at all times. - (This is a major failing with Diaspora, which limits access to personal - ownership of data by being hard to run.)</p> -</li> -<li> -<p>Users must be able to communicate without the consent or support of an - intermediate authority. Short of being completely offline, Gossamer should - be resilient to infrastructural damage.</p> -</li> -<li> -<p>Any functional communication system <em>will</em> be used for illicit purposes. - This is an unavoidable consequence of being usable for legitimate purposes - without a central authority. Rather than revealing illicit conversations, - Gossamer should do what it can to preserve the anonymity and privacy of - legitimate ones.</p> -</li> -<li> -<p>All nodes are as equal as possible. The node <em>I</em> use is not more - authoritative for messages from me than any other node. You can hear my - words from anyone who has heard my words, and I can hear yours from anyone - who has heard your words, so long as some variety of authenticity and - privacy are maintained.</p> -</li> -<li> -<p>If an identity's secrets are removed, a node should contain no data that - correlates the owner with his or her Gossamer identities. Relaying and - authoring must be as indistinguishable as possible, to limit the utility of - traffic analysis.</p> -</li> -</ul> -<h2 id="public-and-private-information">Public and Private Information</h2> -<p>Every piece of data Gossamer uses, either internally or to communicate with -other ndoes, is classified as either <em>public</em> or <em>private</em>. Public -information can be communicated to other nodes, and is assumed to be safe if -recovered out of band. Private information includes anything which may be -used to associate a Gossamer identity with the person who controls it, except -as noted below.</p> -<p>Gossamer must ensure users understand what information that they provide will -be made public, and what will be kept private, so that they can better decide -what, if anything, to share and so that they can better make decisions about -their own safety and comfort against abusive parties.</p> -<p>Internally, Gossamer <em>always</em> stores private information encrypted, and -<em>never</em> transmits it to another node. Gossamer <em>must</em> provide a tool to -safely obliterate private data.</p> -<h3 id="public-information">Public Information</h3> -<p>Details on the role of each piece of information are covered below.</p> -<ul> -<li> -<p>Public status updates, obviously. Gossamer exists to permit users to easily - share short messages with one another.</p> -</li> -<li> -<p>The opaque form of a user's incoming and outgoing private messages.</p> -</li> -<li> -<p>The users' identities' public keys. (But not their relationship to one - another.)</p> -</li> -<li> -<p>Any information the user places in their profile. (This implies that - profiles <em>must not</em> be auto-populated from, for example, the user's address - book.)</p> -</li> -<li> -<p>The set of identities verified by the user's identity.</p> -</li> -</ul> -<p>Any other information Gossamer retains <em>must</em> be private.</p> -<h2 id="republishing">Republishing</h2> -<p>Gossamer is built on the assumption that every participant is willing to act -as a relay for every other participant. This is a complicated assumption at -the human layer.</p> -<p>Inevitably, someone will use the Gossamer network to communicate something -morally repugnant or deeply illegal: the Silk Road guy, for example, got done -for trying to contract someone to commit murder. Every Gossamer node is -complicit in delivering those messages to the rest of the network, whether -they're in the clear (status updates) or not (private messages). It's unclear -how this interacts with the various legal frameworks, moral codes, and other -social constructs throughout the world, and it's ethically troubling to put -users in that position by default.</p> -<p>The strong alternative, that each node only relay content with the -controlling user's explicit and ongoing consent, is also troubling: it limits -the Gossamer network's ability to deliver messages <em>at all</em>, and exposes -information about which identities each node's owner considers interesting -and publishable.</p> -<p>I don't have an obvious resolution to this. Gossamer's underlying protocol -relies on randomly-selected nodes being more likely to propagate a message -than to ignore it, because this helps make Gossamer resilient to hostile -users, nosy intelligence agencies, and others who believe communication must -be restrictable. On the other hand, I'd like not to put a user in Taiwan at -risk of legal or social reprisals because a total stranger in Canada decided -to post something vile.</p> -<p>(This is one of the reasons I haven't <em>built</em> the damn thing yet. Besides -being A Lot Of Code, there's no way to shut off Gossamer once more than one -node exists, and I want to be sure I've thought through what I'm doing before -creating a prototype.)</p> -<h2 id="identity-in-the-gossamer-network">Identity in the Gossamer Network</h2> -<p>Every Gossamer <em>message</em> carries with it an <em>identity</em>. Gossamer identities -are backed by public-key cryptography. However, unlike traditional public key -systems such as GPG, Gossamer identities provide <em>continuity</em>, rather than -<em>authenticity</em>: two Gossamer messages signed by the same key are from the -same identity, but there is no inherent guarantee that that identity is -legitimate.</p> -<p>Gossamer maintains relationships between identities to allow users to -<em>verify</em> the identities of one another, and to publish attestations of that -to other Gossamer nodes. From this, Gossamer can recover much of GPG's “web -of trust.”</p> -<p><strong>TODO</strong>: revocation of identities, revocation of verifications. Both are -important; novice users are likely to verify people poorly, and there should -be a recovery path less drastic than GPG's “you swore it, you're stuck with -it” model.</p> -<p>Gossamer encourages users to create additional identities as needed to, for -example, support the separation of work and home conversations, or to provide -anonymity when discussing reputationally-hazardous topics. Identities are not -correlated by the Gossamer codebase.</p> -<p>Each identity can optionally include a <em>profile</em>: a block of data describing -the person behind the identity. The contents of a profile are chosen by the -person holding the private key for an identity, and the profile is attached -to every new message created with the corresponding identity. A user can -update their profile at will; potentially, every message can be sent with a -distinct profile. Gossamer software treats the profile it's seen with the -highest timestamp as authoritative, retroactively applying it to old messages.</p> -<h3 id="multiple-devices-and-key-security">Multiple Devices and Key Security</h3> -<p>A Gossamer identity is entirely contained in its private key. An identity's -key must be stored safely, either using the host operating system's key -management facilities or using a carefully-designed key store. Keys must not -hit long-term storage unprotected; this may involve careful integration with -the underlying OS's memory management facilities to avoid, eg., placing -identities in swap. This is <em>necessary</em> to protect users from having their -identities recovered against their will via, for example, hard drive -forensics.</p> -<p>Gossamer allows keys to be exported into password-encrypted archive files, -which can be loaded into other Gossamer applications to allow them to share -the same identity.</p> -<p><strong>GOSSAMER MUST TREAT THESE FILES WITH EXTREME CARE, BECAUSE USERS PROBABLY -WON'T</strong>. Identity keys protect the user's Gossamer identity, but they <em>also</em> -protect the user's private messages (see below) and other potentially -identifying data. The export format must be designed to be as resilient as -possible, and Gossamer's software must take care to ensure that “used” -identity files are <em>automatically</em> destroyed safely wherever possible and to -discourage users from following practices that weaken their own safety -unknowingly.</p> -<p>Exported identity files are intrinsically vulnerable to offline brute-force -attacks; once obtained, an attacker can try any of the worryingly common -passwords at will, and can easily validate a password by using the recovered -keys to regenerate some known fact about the original, such as a verification -or a message signature. This implies that exported identities <em>must</em> use a -key derivation system which has a high computational cost and which is -believed to be resilient to, for example, GPU-accelerated cracking.</p> -<p>Secure deletion is a Hard Problem; where possible, Gossamer must use -operating system-provided facilities for securely destroying files.</p> -<h2 id="status-messages">Status Messages</h2> -<p>Status messages are messages visible to any interested Gossamer users. These -are the primary purpose of Gossamer. Each contains up to 140 Unicode -characters, a markup section allowing Gossamer to attach URLs and metadata -(including Gossamer locators) to the text, and an attachments section -carrying arbitrary MIME blobs of limited total size.</p> -<p>All three sections are canonicalized (<strong>TODO</strong>: how?) and signed by the -publishing identity's private key. The public key, the identity's most recent -profile, and the signed status message are combined into a single Gossamer -message and injected into the user's Gossamer node exactly as if it had -arrived from another node.</p> -<p>Each Gossamer node maintains a <em>follow list</em> of identities whose messages the -user is interested in seeing. When Gossamer receives a novel status message -during a gossip exchange, it displays it to the user if and only if its -identity is on the node's follow list. Otherwise, the message is not -displayed, but will be shared onwards with other nodes. In this way, every -Gossamer node acts as a relay for every other Gossamer node.</p> -<p>If Gossamer receives a message signed by an identity it has seen attestations -for, it attaches those attestations to the message before delivering them -onwards. In this way, users' verifications of one another's identity spread -through the network organically.</p> -<h2 id="private-messages">Private Messages</h2> -<p>Gossamer can optionally encrypt messages, allowing users to send one another -private messages. These messages are carried over the Gossamer network as -normal, but only nodes holding the appropriate identity key can decrypt them -and display them to the user. (At any given time, most Gossamer nodes hold -many private messages they cannot decrypt.)</p> -<p>Private messages <em>do not</em> carry the author's identity or full profile in the -clear. The author's bare identity is included in the encrypted part of the -message, to allow the intended recipient to identify the sender.</p> -<p><strong>TODO</strong>: sign-then-encrypt, or encrypt-then-sign? If sign-then-encrypt, are -private messages exempted from the “drop broken messages” rule above?</p> -<h2 id="following-users">Following Users</h2> -<p>Each Gossamer node maintains a database of <em>followed</em> identities. (This may -or may not include the owner's own identity.) Any message stored in the node -published by an identity in this database will be shown to the user in a -timeline-esque view.</p> -<p>Gossamer's follow list is <em>purely local</em>, and is not shared between nodes -even if they have identities in common. The follow list is additionally -stored encrypted using the node's identities (any one identity is sufficient -to recover the list), to ensure that the follow list is not easily available -to others without the node owner's permission.</p> -<p>Exercises such as <a href="http://kieranhealy.org/blog/archives/2013/06/09/using-metadata-to-find-paul-revere/">Finding Paul Revere</a> -have shown that the collection of graph edges showing who communicates with -whom can often be sufficient to map identities into people. Gossamer attempts -to restrict access to this data, believing it is not the network's place to -know who follows who.</p> -<h2 id="verified-identities">Verified Identities</h2> -<p>Gossamer allows identities to sign one anothers' public keys. These -signatures form <em>verifications</em>. Gossamer considers an identity <em>verified</em> if -any of the following hold:</p> -<ul> -<li> -<p>Gossamer has access to the identity key for the identity itself.</p> -</li> -<li> -<p>Gossamer has access to the identity key for at least one of the identity's - verifications.</p> -</li> -<li> -<p>The identity is signed by at least three (todo: or however many, I didn't - do the arithmetic yet) verified identities.</p> -</li> -</ul> -<p>Verified identities are marked in the user interface to make it obvious to -the user whether a message is from a known friend or from an unknown identity.</p> -<p>Gossamer allows users to sign new verifications for any identity they have -seen. These verifications are initially stored locally, but will be published -as messages transit the node as described below. Verification is a <em>public</em> -fact: everyone can see which identities have verified which other identities. -This is a potentially very powerful tool for reassociating identities with -real-world people; Gossamer <em>must</em> make this clear to users.</p> -<p>(I'm pretty sure you could find me, personally, just by watching whose -identities I verify.)</p> -<p>Each Gossamer node maintains a database of every verification it has ever -seen or generated. If the node receives a message from an identity that -appears in the verification database, and if the message is under some total -size, Gossamer appends verifications from its database to the message before -reinjecting it into the network. This allows verifications to propagate -through</p> -<h2 id="blocking-users">Blocking Users</h2> -<p>Any social network will attract hostile users who wish to disrupt the network -or abuse its participants. Users <em>must</em> be able to filter out these users, -and must not provide too much feedback to blocked users that could otherwise -be used to circumvent blocks.</p> -<p>Each Gossamer node maintains a database of blocked identities. Any message -from an identity in this database, or from an identity that is verified by -three or more identities in this database, will automatically be filtered out -from display. (Additionally, transitively-blocked users will automatically be -added to the block database. Blocking is contagious.) (<strong>TODO</strong>: should -Gossamer <em>drop</em> blocked messages? How does that interact with the inevitable -“shared blocklist” systems that arise in any social network?)</p> -<p>As with the follow list, the block database is encrypted using the node's -identities.</p> -<p>Gossamer encourages users to create new identities as often as they see fit -and attempts to separate identities from one another as much as possible. -This is fundamentally incompatible with strong blocking. It will <em>always</em> be -possible for a newly-created identity to deliver at least one message before -being blocked. <em>This is a major design problem</em>; advice encouraged.</p> -<h2 id="gossamer-network-primitives">Gossamer Network Primitives</h2> -<p>The Gossamer network is built around a gossip protocol, wherein <em>nodes</em> -connect to one another periodically to exchange <em>messages</em> with one another. -Connections occur over the existing IP internet infrastructure, traversing -NAT networks where possible to ensure that users on residential and corporate -networks can still participate.</p> -<p>Gossamer bootstraps its network using a number of paths:</p> -<ul> -<li> -<p>Gossamer nodes in the same broadcast domain discover one another using UDP - broadcasts as well as Bonjour/mDNS.</p> -</li> -<li> -<p>Gossamer can generate <em>locator</em> strings, which can be shared “out of band” - via email, SMS messages, Twitter, graffiti, etc.</p> -</li> -<li> -<p>Gossamer nodes share knowledge of nodes whenever they exchange messages, to - allow the Gossamer network to recover from lost nodes and to permit nodes - to remain on the network as “known” nodes are lost to outages and entropy.</p> -</li> -</ul> -<h3 id="locators">Locators</h3> -<p>A Gossamer <em>locator</em> is a URL in the <code>g</code> scheme, carrying an encoding of one -or more network addresses as well as an encoding of one or more identities -(see below). Gossamer's software attempts to determine an appropriate -identifier for any identities it holds based on the host computer's network -configuration, taking into account issues like NAT traversal wherever -possible.</p> -<p><strong>TODO</strong>: Gossamer and uPNP, what do locators <em>look</em> like?</p> -<p>When presented with an identifier, Gossamer offers to <em>follow</em> the identities -it contains, and uses the <em>nodes</em> whose addresses it contains to connect to -the Gossamer network. This allows new clients to bootstrap into Gossamer, and -provides an easy way for users to exchange Gossamer identities to connect to -one another later.</p> -<p>(Clever readers will note that the address list is actually independent of -the identity list.)</p> -<h3 id="gossip">Gossip</h3> -<p>Each Gossamer node maintains a pair of “freshness” databases, associating -some information with a freshness score (expressed as an integer). One -freshness database holds the addresses of known Gossamer nodes, and another -holds Gossamer messages.</p> -<p>Whenever two Gossamer nodes interact, each sends the other a Gossamer node -from its current node database, and a message from its message database. When -selecting an item to send for either category, Gossamer uses a random -selection that weights towards items with a higher “freshness” score. -(<strong>TODO</strong>: how?)</p> -<p>When sending a fact, if the receiving node already knows the fact, both nodes -decrement that fact's freshness by one. If the receiving node <em>does not</em> -already know the fact, the sending node leaves its freshness unaltered, and -the receiving node sets its freshness to the freshest possible value. This -system encourages nodes to exchange “fresh” facts, then cease exchanging them -as the network becomes aware of them.</p> -<p>During each exchange, Gossamer nodes send each other one Gossamer node -address, and one Gossamer message. Both nodes adjust their freshness -databases, as above.</p> -<p>If fact exchange fails while communicating with a Gossamer node, both nodes -decrement their peer's freshness. Unreliable nodes can continue to initiate -connections to other nodes, but will rarely be contacted by other Gossamer -nodes.</p> -<p><strong>TODO</strong>: How do we avoid DDOSing brand-new gossamer nodes with the full -might of Gossamer's network?</p> -<p><strong>TODO</strong>: Can we reuse Bittorrent's DHT system (BEP-5) to avoid having every -node know the full network topology?</p> -<p><strong>TODO</strong>: Are node-to-node exchanges encrypted? If so, why and how?</p> -<h3 id="authenticity">Authenticity</h3> -<p>Gossamer node addresses are not authenticated. Gossamer relies on freshness -to avoid delivering excess traffic to systems not participating in the -Gossamer network. (<strong>TODO</strong>: this is a shit system for avoiding DDOS, though.)</p> -<p>Gossamer messages <em>are</em> partially authenticated: each carries with it a -public key, and a signature. If the signature cannot be verified with the -included public key, it <em>must</em> be discarded immediately and it <em>must not</em> be -propagated to other nodes. The node delivering the message <em>may</em> also be -penalized by having its freshness reduced in the receiving node's database.</p> -<h3 id="gossip-triggers">Gossip Triggers</h3> -<p>Gossamer triggers a new Gossip exchange under the following circumstances:</p> -<ul> -<li> -<p>15 seconds, plus a random jitter between zero and 15 more seconds, elapse - since the last exchange attempt.</p> -</li> -<li> -<p>Gossamer completes an exchange wherein it learned a new fact from another - node.</p> -</li> -<li> -<p>A user injects a fact into Gossamer directly.</p> -</li> -</ul> -<p>Gossamer exchanges that fail, or that deliver only already-known facts, do -not trigger further exchanges immediately.</p> -<p><strong>TODO</strong>: how do we prevent Gossamer from attempting to start an unbounded -number of exchanges at the same time?</p> -<h3 id="size">Size</h3> -<p>Gossamer must not exhaust the user's disk. Gossamer discards <em>extremely</em> -un-fresh messages, attempting to keep the on-disk size of the message -database to under 10% of the total local storage, or under a -user-configurable threshold.</p> -<p>Gossamer rejects over-large messages. Public messages carry with them the -author's profile and a potentially large collection of verifications. -Messages over some size (<strong>TODO</strong> what size?) are discarded on receipt -without being stored, and the message exchange is considered to have failed.</p> - </div> - - - -<div id="comments"> -<div id="disqus_thread"></div> -<script type="text/javascript"> - /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ - var disqus_shortname = 'grimoire'; // required: replace example with your forum shortname - - /* * * DON'T EDIT BELOW THIS LINE * * */ - (function() { - var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; - dsq.src = 'http://' + disqus_shortname + '.disqus.com/embed.js'; - (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); - })(); -</script> -<noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> -<a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a> -</div> - - - - <div id="footer"> - <p> - - The Codex — - - Powered by <a href="http://markdoc.org/">Markdoc</a>. - -<a href="https://bitbucket.org/ojacobson/grimoire.ca/src/master/wiki/gossamer/index.md">See this page on Bitbucket</a> (<a href="https://bitbucket.org/ojacobson/grimoire.ca/history-node/master/wiki/gossamer/index.md">history</a>). - - </p> - </div> - -</div> -</body> -</html>
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