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| -rw-r--r-- | wiki/games/dark-souls.md | 14 |
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diff --git a/wiki/games/dark-souls.md b/wiki/games/dark-souls.md index 3b72284..de560b0 100644 --- a/wiki/games/dark-souls.md +++ b/wiki/games/dark-souls.md @@ -41,3 +41,17 @@ The following is from a Slack session and needs work into an actual writeup. > Alex: Huh. That’s… very contemporary. > > Owen: okay I think that might be what i got but I think Dark Souls is a rad piece of game art + +----- + +> Owen: ugh no it’s weirder than that, “everything is dying” is a tautological element of the game world. right from the start the game explains the coming fall in terms of a fire dying out +> +> it’s almost the anti-fascism: “everything was once grand, and has fallen” but instead of “and here’s who to blame and how to take it back” it’s “and this is the natural order of things" +> +> (one of the endings riffs on that by allowing you to throw your cursed self into the flames to keep them alight for a while longer; another has you extinguish the sacred flame yourself, and that’s the _good_ ending) +> +> I mean, the player-character dies as a person either way, either as a martyr or as a promethean figure of legend +> +> it’s also strongly implied that the once-grand kingdoms whose rotting corpses you’re rolling around in were, by and large, gloriously shitty places to actually live +> +> as places ruled by feuding god-kings tend to be |
