diff options
| -rw-r--r-- | content/pyblock/research/index.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/content/pyblock/research/index.md b/content/pyblock/research/index.md index 17c7715..6b9ef00 100644 --- a/content/pyblock/research/index.md +++ b/content/pyblock/research/index.md @@ -68,9 +68,9 @@ The trouble with prototypes, of course, is that if they work, they become perman It's time to make science packs, so that I can start working my way through the research tree. There's only one pre-requisite I can't make yet: native flora. Everything else, I can hand-craft. -In Pyanodons, native flora comes from deposits, like an ore. Pyblock doesn't have any resource patches, so the mod adds flora cultivators as an alternative. These run a catalytic recipe, which takes native flora as input and produces more native flora as output. As with Fawogae mushrooms, this requires a separate process to kickstart production, but unlike Fawogae mushrooms, that starter recipe can't be hand-crafted. It needs a cultivator. +In Pyanodons, native flora comes from deposits, like an ore. Pyblock doesn't have any resource patches, so the mod adds flora cultivators as an alternative. These run a catalytic recipe, which requires some native flora as input. As with Fawogae mushrooms, this requires a separate process to kickstart production, but unlike Fawogae mushrooms, that starter recipe can't be hand-crafted. It needs a cultivator. -The catalytic native flora recipe takes flora, soil, and water as inputs, and produces flora and soil as an output. The bootstrap recipe, instead, takes Fawogae mushrooms, soil, and water, and has a 2% chance of producing a single native flora as output. The catalytic recipe needs a minimum of 5 native flora to run. The expected number of runs to make five flora is around 250, so I'll need to let this run for a while unless I get lucky. I rig it to stop immediately once it makes five flora so that I don't waste too many mushrooms. +The catalytic native flora recipe takes soil and water, along with the input flora, and produces flora and soil as outputs. The bootstrap recipe, instead, takes Fawogae mushrooms, soil, and water, and has a 2% chance of producing a single native flora as output. The catalytic recipe needs a minimum of 5 native flora to run. The expected number of runs of the bootstrap recipe to make five flora is around 250, so I'll need to let this run for a while unless I get lucky. I rig it to stop immediately once it makes five flora so that I don't waste too many mushrooms. Native flora also spoils. It's the first item to do so. It first spoils, after a bit more than three hours, into floraspoilinin, which then spoils after an additional three hours into biomass. Biomass is stable, and both floraspoilinin and biomass can be burned or processed further, but only native flora can be used to run native flora production or to make science packs. I'll need to keep native flora cycling, or it'll all rot away. This also means that making the initial five flora is a priority: if I make four, and then one rots, that's one extra I need to replace before I can switch to normal production. |
