summaryrefslogtreecommitdiff
path: root/ui/lib/state/local/channels.svelte.js
Commit message (Collapse)AuthorAge
* Rename "channel" to "conversation" throughout the client.Owen Jacobson2025-07-03
| | | | Existing client state, stored in local storage, is migrated to new keys (that mention "conversation" instead of "channel" where appropriate) the first time the client loads.
* tools/reformatOwen Jacobson2025-06-11
|
* Fix up spots where we still tried to treat `remote.channels.all` as a map.Owen Jacobson2025-05-15
| | | | | | | | | | In ae93188f0f4f36086622636ba9ae4810cbd1f8c9, `remote.channels.all` became a flat array of channels, instead of a map, in order to simplify some of the reasoning around how state changes propagate. However, I neglected to remove all Map-shaped calls referring to it. This lead to some pretty interesting behaviour: * The client could not track unread state, because reconciling local state against the remote state would find no remote state, then throw away local state entirely as a result. * The client would not actually update when a new channel appeared. * The client would not actually update when a channel disappeared.
* Remove stray debug outputOwen Jacobson2025-04-04
|
* Decode stored channel state as JSON. (Oops.)Owen Jacobson2025-04-03
|
* Track state on a per-session basis, rather than via globals.Owen Jacobson2025-02-26
Sorry about the thousand-line omnibus change; this is functionally a rewrite of the client's state tracking, flavoured to resemble the existing code as far as is possible, rather than something that can be parted out and committed in pieces. Highlights: * No more `store.writeable()`s. All state is now tracked using state runs or derivatives. State is still largely structured the way it was, but several bits of nested state have been rewritten to ensure that their properties are reactive just as much as their containers are. * State is no longer global. `(app)/+layout` manages a stateful session, created via its load hook and started/stopped via component mount and destroy events. The session also tracks an event source for the current state, and feeds events into the state, broadly along the same lines as the previous stores-based approach. Together these two changes fix up several rough spots integrating state with Svelte, and allow for the possibility of multiple states. This is a major step towards restartable states, and thus towards better connection management, which will require the ability to "start over" once a connection is restored.